This is a procedurally generated 3D terrain simulator built in Godot 4, where noise algorithms create a random landscape with biome coloring every time you load it. The terrain has animated water with shoreline foam, and both are rendered using custom GLSL shaders that run on mobile and in the browser. You can explore the world with a camera that orbits, pans, and zooms using a mouse or touch controls, and the camera understands the terrain so it never clips underground. The whole thing exports to WebAssembly and runs in a web browser on desktop and mobile.

Terrain Generator